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Gnomon Training - The Making Of 'Smile'

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Gnomon Training - The Making Of 'Smile' English | AVC1 1024x768 15 fps | MP3 128 Kbps 22.05 KHz | 728 MB Genre: eLearning This "making of" demonstration and lecture began with the decision to create a new still image and record the entire process. Using Maya, UVlayout, ZBrush and Photoshop, "Smile" was created in ten hours over the course of a couple evenings. Observe and listen as Alex shares his workflow, thought process and techniques, covering everything from creating a base mesh and laying out UVs to creating a final comp in Photoshop.

Gnomon Training - The Making Of 'Trin'

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Gnomon Training - The Making Of 'Trin' English | AVC1 1024x768 15 fps | MP3 128 Kbps 22.05 KHz | 1.58 GB Genre: eLearning Trin was started to create a high-res 4k still image, yet evolved to become a looping ten second animation rendered in vertical HD at 1200x1920 to be displayed on a wall-mounted digital display. Starting from a personal sketch, Trin was created in twenty hours using Photoshop, Maya, Zbrush, UVlayout, Bodypaint and Mental Ray. The entire process was recorded and is demonstrated using timelapse footage, where I explain every step with an emphasis on both the technical and aesthetic thought processes.

Gnomon Training - The Making of White Swan

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Gnomon Training - The Making of White Swan English | AVC1 1024x768 15 fps | MP3 128 Kbps 22.05 KHz | 2.72 GB Genre: eLearning In this three disc set, the entire production process of making the music video White Swan is revealed. Winner of “Best Music Video” at hdfest, White Swan is a unique collaboration between students from the Gnomon School of Visual Effects and director Sil van der Woerd. This set breaks down step-by-step the process for integrating live action footage with complex digital sets to create an imaginative world inspired by the music of singer Lolly Jane Blue.

Gnomon Training - Efficient Cinematic Lighting

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Gnomon Training - Efficient Cinematic Lighting English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 1.00 GB Genre: eLearning This lecture covers the principles of good composition with an emphasis on effective cinematic lighting. Jeremy begins by discussing the fundamental concepts behind how light operates in the physical world, providing an overview of topics like reflection, absorption, refraction, color temperature and atmospheric dispersion. He then moves into camera based composition, discussing topics like camera angles, distance, lenses and depth of field which all help to define the mood of a shot.

The Gnomon Workshop - Matte Painting for Production with Jared Simeth

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The Gnomon Workshop - Matte Painting for Production with Jared Simeth English | MOV | H264 2613 kbps 24 fps | 1024x768 | AAC 128 kbps 44 KHz | 2.82 GB Genre: elearning BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cinematic sequence. In this chapter of the series Jared Simeth demonstrates the creation of two matte paintings. Starting with concept paintings provided by BTS Art Director Mark Goerner, Jared goes through the process of creating simple 3D geometry and matching the camera in Maya.

The Gnomon Workshop - Designing and Rendering Fantasy Characters in Pencil

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The Gnomon Workshop - Designing and Rendering Fantasy Characters in Pencil English | MOV | 853 x 480 | AVC ~5765 kbps | 23.976 fps AAC | 96 Kbps | 44.1 KHz | 2.31 GB Genre: eLearning Wayne Barlowe is an author and illustrator who has created images for books, films and galleries. After attending Cooper Union, he executed hundreds of paperback book covers for all of the major publishers as well as illustrations for Life, Time and Newsweek. He is the author and illustrator of Expedition, Barlowe’s Guide to Extraterrestrials, Barlowe’s Guide to Fantasy, Barlowe’s Inferno, Brushfire: Illuminations from the Inferno, The Alien Life of Wayne Barlowe and An Alphabet of Dinosaurs.

Gnomon Digital Training Character Rigging The Puppet Rig

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Gnomon Digital Training Character Rigging The Puppet Rig English | DVD9-TACTiLE | ISO | 5.6 GB Genre: elearning In this DVD, character rigger Carlo Sansonetti demonstrates the rigging process from research to completion. Carlo covers creating the skeleton and rigging the spine, arms, hands, legs, head and neck. He discusses the core concepts of rigging, including joint orientation and understanding rotation order, as well as some more advanced techniques like stretchy limbs, forearm twist without volume loss, and connecting attributes with Hypershade. This DVD is for students who are new to rigging as well as for professional riggers who are looking for different approaches to rigging their characters 400 Minutes of Lecture.

The Gnomon Workshop - Creating a 3D Figure Study

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The Gnomon Workshop - Creating a 3D Figure Study English | mov | H264 1280x720 | AAC 1 ch 64 kbps | 174 min | 974 MB Genre: eLearning This lecture demonstrates a technique that encourages the artist to pursue three-hour figure gesture studies in 3D. These 3D gesture 'paintings' allow the artist to experiment and avoid being consumed with the detail work ordinarily associated with the medium of 3D. While a reference photograph is used for the purposes of the lecture, the techniques have been developed under the time constraints of working in front of a live model. Techniques will be demonstrated for the three phases of creating a quick study; modeling, texturing and lighting using ZBrush, 3D Coat and Modo. Each of the phases will be built from the ground up, and the purpose of each component is demonstrated. This methodology can easily serve as a foundational 'underpaint' for a more polished, realized work. When the underpaint is solid, more finished work is solely a matter of adding additional layers and filling in details.

The Gnomon Workshop - Color Theory: The Mechanics of Color

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The Gnomon Workshop - Color Theory: The Mechanics of Color English | mov | H264 1024x768 | AAC 1 ch 48 kbps | 2 hrs | 491 MB Genre: eLearning Beginning with some thoughts on how we define the concept of color, Richard explains various methods people in history have used to systemize color. These systems include the additive and subtractive color wheels, which are addressed as metaphorical maps of color. The basic vocabulary we use to describe color - hue, value and saturation - are explained through illustrative and graphic means. The majority of this DVD is concerned with color harmonies and contrasts, with references to over 350 paintings. This lecture is intended to do more than spend time defining this list of terms - advice is offered about how to best use these "Mechanics of Color" to your advantage, and a few traps to avoid.

The Gnomon Workshop - Environment Modeling for Games

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The Gnomon Workshop - Environment Modeling for Games English | mp4 | H264 1024x768 | AAC 2 ch 128 kbps | 3 hrs 52 min | 2.36 GB Genre: eLearning In this demonstration, Nate explains and shows the process by which a piece of concept art is interpreted and used to model out a game environment in Maya. In the process, Nate will explain various modeling tools, techniques, and workflows, as well as numerous theories and methods used to create game art. A timelapse video of the entire modeling session is included so that the viewer can see and understand all the techniques being used. Nate will also cover common errors and mistakes to avoid so that the scene will run efficiently in real time and light correctly.

The Gnomon Workshop: Mechanical Character Design with Joe Peterson

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The Gnomon Workshop: Mechanical Character Design with Joe Peterson English | FLV | 1280 x 720 | AVC ~1500 kbps | 15 fps AAC | 93.8 kbps | 44.1 KHz | 2 channels | 2.08 GB Genre:elearning In this tutorial, concept designer Joe Peterson breaks down the process of creating a mechanical character using only a story outline as the starting point. With the initial premise being a believable sci-fi future world, Joe sets out to design an appropriate mechanized unit for a high-tech SWAT team. He begins by discussing how this initial idea influences the entire design process, beginning with reference gathering and following all the way to the final detailing and rendering phases. Joe demonstrates how, once a level of technology is decided on, the appearance and features of the mechanics are much easier to design.

Gnomon Training: Comic Book Illustration Collection

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Gnomon Training: Comic Book Illustration Collection English | FLV VP6F 420p 856x480 23.98 fps @ 1876kbps | Mp3 22050 Hz 96 kbps Mono | 15.10 GB Genre: eLearning Comic Book Pin Ups with Joe Benitez: The Art of Sex Appeal through Pose and Expression In this DVD, Joe Benitez unveils the secrets of drawing alluring comic book style pin-up characters. Sex appeal and allure is conveyed through many methods including stylized proportions, foreshortening, twists and curves. The importance of facial expression is also discussed in the context of conveying the right mood or emotion, along how this ties the character together.

The Gnomon Workshop-The Art of Pulse with Harald Belker

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The Gnomon Workshop-The Art of Pulse with Harald Belker English | mov | H264 1280x720 | AAC 1 ch 48 kbps | 1 hrs 48 min | 1.01 GB Genre: eLearning In his latest release, Harald Belker will cover techniques that reflect the latest process used in entertainment design and concept creation. The crossover integration of several 3D programs, combined and finished in Adobe Photoshop, provide the best results in the creation of stunning vehicles.

The Gnomon Workshop - Sculpting a Stylized Character with David Meng

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The Gnomon Workshop - Sculpting a Stylized Character with David Meng English | 150 minutes | 2.2 GB Genre: eLearning In this DVD, Creature Designer David Meng guides you through his process of designing and sculpting a stylized character maquette. Beginning with the armature assembly and block out, he demonstrates his method for building up a rigid, yet still flexible, base onto which he will build up his sculpture.

Intro to the Unreal Development Kit: A Step-by-Step Deconstruction with Waylon Brinck

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Intro to the Unreal Development Kit: A Step-by-Step Deconstruction with Waylon Brinck English | 616 Kbps, 1024 x 768 (4:3), 15.000 fps | AAC, 44.1 KHz, 2 channels, 64.0 Kbps | 2.52 GB Genre: elearning Description: In this DVD, Waylon Brinck demonstrates the core features of the Unreal Development Kit Editor. Waylon begins by showing a typical production workflow for level building, then goes through the editor step-by-step, exploring each of the tools needed to build a level, integrate art assets, and ultimately create a finished scene. Along the way, Waylon will introduce core editor features that are the foundation for anyone using the tool. Whether you're an artist, designer, animator, or engineer, a professional or a hobbyist, this DVD contains everything you need to know to get up to speed quickly on Unreal.

The Gnomon Workshop - Traditional to Digital Process with Keith Thompson

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The Gnomon Workshop - Traditional to Digital Process with Keith Thompson English | XviD | 1024 x 768, 30,000 Hz, 15,000 Hz | 4100 Hz, Stereo, 1411 kbit | 1.83GB Genre: elearning Description : In this DVD Keith Thompson reveals his process for taking a zombie creature concept from a thumbnail sketch to the finished drawing. Keith demonstrates each step, from idea development and creating the initial drawing using traditional media to scanning the drawing into the computer and then applying colored glazes in Adobe Photoshop ®. Keith also explains how to maintain the essential gesture and feel of the thumbnail all the way through to the final concept art. The entire traditional media to digital process is also applied to a collection of extra views of the character. Keith explains how these alternate angles and a set of orthographic rotations are designed to help the 3D modeler.

The Gnomon Workshop : Hard Surface Shading and Texturing With Neil Blevins

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The Gnomon Workshop : Hard Surface Shading and Texturing With Neil Blevins English | 1024x768 29.97fps | AAC, 44100Hz, 128 kb/s, mono (1/0) | 1.68 GB Genre: elearning Description: In this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders.

Product Design Rendering Essentials - Lighting and Shading in StudioTools

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Product Design Rendering Essentials - Lighting and Shading in StudioTools English | 3.6GB Genre: elearning Description: StudioTools is a workhorse application for many industrial designers, but much of its functionality is buried within complex option windows and cryptically named settings. In this DVD, industrial designer Dustin Brown demystifies the rendering process in StudioTools. He covers not only critical settings within the software, but also presents his unique approach to planning, lighting and shader creation.

Gnomon Workshop : Sculpting the Femme Fatale The Techniques of John Brown Volume 6

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Gnomon Workshop : Sculpting the Femme Fatale The Techniques of John Brown Volume 6 English | 4.36 GB Genre: elearning Description: "Sculpting the Femme Fatale", John demonstrates how to sculpt the fantasy oriented, sexy, dangerous female character. Starting with a sketch of understanding body language and the balance by examining the essence of the female anatomy using real-world examples. It will also help explore the seven major differences between the female and male figures.

The Gnomon Workshop - Matte Painting for Production with Jared Simeth

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The Gnomon Workshop - Matte Painting for Production with Jared Simeth English | 3.61 GB Genre: elearning Description: BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the creation of a game cinematic sequence. In this chapter of the series Jared Simeth demonstrates the creation of two matte paintings. Starting with concept paintings provided by BTS Art Director Mark Goerner, Jared goes through the process of creating simple 3D geometry and matching the camera in Maya. In Photoshop ® he executes both a pan and tile style 2D matte painting, and one to be used with a 3D camera move.
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